This time around, every boss is physically stronger and, oftentimes, many times larger the size of Kratos.
But after a while and the first boss fight, things fall into place and the game picks up on a steady pace towards the end.īoss fights do not make up a large portion of the game, but when they do occur, they are quite memorable. The first hour after the game’s mind-blowing introduction feels rather stale and Kratos seems especially weak having just lost all his powers after a great showdown. Now, Kratos must travel across various locales, speak to different characters and creatures while regaining your lost health and strength, and acquiring new weapons.
#WHAT HAPPENED BETWEEN GOD OF WAR 3 AND 4 SERIES#
But, as most great sequences go, the intro ends and as you plummet down and then climb out of the River Styx, you are back to the usual series formula.
The sense of scale is great, and Kratos feels very small compared to the events occurring all around him. Players can start slashing away as soon as the game begins, leading to one of the most memorable and epic introduction sequences of any title. The menu navigation, the fighting combos and even the menu sounds are all unchanged from the original game. Anyone who’s completed previous games will simply pick up and controller and go, as very little has changed. It seems that in the goal to make Kratos a real bad-ass character, the developers went overboard a bit resulting in some very rough patches of character development.īut, as many players will argue, God of War’s story is second to the action. But in this epic conclusion, Kratos simply does not find a stable persona that players can relate to and at least try to understand.
As a lead character, he is supposed help the players understand his goals and personality and has done a great job doing so in previous games. When the whole world of humanity is crumbling because of his selfish actions, he doesn’t take a moment to ponder on his actions – but later on becomes so attached to a spirit creature (who he planned to sacrifice for his own good) that Kratos is willing to risk his whole life’s purpose to save it. He continuously flip-flops between the Kratos we know from previous games, and a new type of hero that is so careless and reckless that it’s hard to cheer for him even as an anti-hero. In God of War 3, Kratos seems to be extremely torn and unstable with his decisions. In previous games, our hero had a few weaknesses, but could always overcome his issues in believable ways, while continuing to kick demon ass. Kratos himself seems to have a very uneven personality – and not in the usual way. While huge in the source material, some characters appear for mere minutes and play no vital role in the proceedings. On his journey, Kratos meets a few classic characters from Greek mythology, though some seem to be very shoehorned in. Given that this is the conclusion of the story, the ending felt a bit uneven and dragged on for a bit too long, leaving the player wanting much more to finish off the series. As Kratos falls into the river Styx, his power is drained and he emerges in the Underworld to begin his long and challenging adventure back to the top of Olympus. As such, Kratos loses trust in his only ally against Zeus. Kratos pleads for Gaia to catch him, but she is unable to for fear of falling herself. As Kratos defeats the god and advances further, however, he and Gaia are knocked off the mountain. The first god that decides to engage the attacking Titans is Poseidon, and the ensuing battle is an epic scene that’s a thrill and easily one of the highest points of the game. Atop the mountain, Hermes, Poseidon, Hades, and Helios assemble and plan their defense. God of War 3 starts right where the previous game left off, as the Titans are climbing the Mount of Olympus in order to take down the gods, and more importantly for Kratos, to kill Zeus. The story of the previous two games is merely drawn out in a few great images during the game’s credits opening, which means that fans unfamiliar with the story to this point are unlikely to catch on. Given that you’ve played the first two games, players will recall the second title ends on a rather huge cliff-hanger. God of War I and II are still widely considered some of the best action titles of our time, and they are well worth checking out – now as part of the God of War collection on PS3. In order to make sense of what happens in God of War 3, it is best to play the series from the beginning – not only to catch up on the story, but also to experience some great action and to see how much the game has evolved over the length of the franchise.